I hereby decree

by David LeMieux

 

I was informed today that E.ggtimer gets too much traffic to remain on my original hosting plan which is both exciting and scary. In response, my web hosting provider shut it down without warning. I was able to get it set up on Amazon's services using EC2 - so hopefully it will run smoothly and now allow me some freedom in terms of feature enhancement.

E.ggTimer was down for several hours today. Sorry for the inconvenience.


 

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I hereby decree that while the world has moved on from feeds and blogs, or at least appears to have done, I feel like what we've lost isn't completely replaced by what we've gained. That said, I communicate more than I did before, in spite of the connections having less meaning.

 

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I've made some minor tweaks to please. Now inputs use readline instead of stdin so that command line tab completion can work. Second, if you mistype an alias it will try and show you something that might match. This second part is super fleshed out, but if you leave out a work or a character it should at least show you something.

 

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Halloween is my favorite holiday. Other holidays are also great, but Halloween is the one time a year I have an excuse to make something that would otherwise seem unnecessary. Usually I decorate my car for the annual Trunk or Treat. This year, however, my son wanted to dress as a robot with "lights and working gears." And so I felt compelled to grant his request.

Full Costume, sans wearer
Full costume, sans wearer

My wife and I decided to team up. I did most of the robot body and electronics and she did the other decorating and made some cool pants and other accessories.

The front ended up having two sets of LED lights. One set blinked at an interval, the other chased back and forth. A third set of lights, in the head/helmet, ran in a circle.

Image of Costume Detail
Two sets of lights and some decoration

Switch controlling the lights
Switch controlling the lights

A switch on the left side of the costume, reachable by my son, controlled the lights in the body.

The body and head were made with carboard boxes that we taped up and painted silver. I glued an extra poster-board panel on the front to give it a cleaner looking finish. On the bottom of the front panel were spinning gears. I made those out of high-density foam and connected them to a gear box and electric motor that were inside the box. I cut the gears from a template but since I don't have a band saw I cut them by hand and therefor they were quite inaccurate and would jam frequently. Fortunately since they were foam, any fingers or other things that got trapped in them were safe from harm.

Gears
Foam Gears

Gears
Push button switch

The gears were switched on by a push button on the right side that my son could use whenever he wanted to add some flourish to his costume. While the lights could stay on as long as they were turned on, I made the gears operate with a push button that had to be held so that they wouldn't run all the time, draining the batteries. Also, the motor and gear box were kind of loud.

The wires were all just on the inside of the box.

Wires and Such
Wires, taped in.

In the end, my son loved the costume and everyone we met while trick-or-treating seemed to enjoy it as well. Many houses we went to even claimed to be giving him extra candy just because the costume was so great.

There was a costume contest, but he lost to some very well made life-sized Star Wars Lego mini-figs (sorry, I don't have a picture.)


Video

 

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In High School a few friends and I had this idea that the local marching bands, which competed in marching competitions, should also have a friendly flag football game. Instead of asking the schools for permission we organized it ourselves and put homemade signs up sheets in the other schools' music rooms asking for band kids to sign up and contact us. We put our own names and contact information, mine on top.

We may have used some copy that didn't sit well with school faculty who found out. Something like "get revenge" or "beat down your opponent." The schools, not wanting any liability, put an end to it. During Wind Ensemble one morning in front of the whole class our music director called the three of us out by name and asked why we would even do such a thing. In that moment, caught off guard, I failed myself. I shrank. I didn't respond. I pointed to the other guys and essentially threw one of them under the bus.

I am ashamed. I was a coward.

I think about this event often. I am still friends with one but the other I haven't ever talked to since.

Sometimes when I think about what happened I can't decide if I've gotten any better at taking responsibility for my actions, especially in public settings. Had the director pulled us aside privately I may have done better, but in front of my peers I did something terrible. I lied and lost a friend.

 

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CSS is a powerful language used to describe how a webpage should look. It has come a long way over the years and can be used to create seemingly limitless design. Except for when it can't.

I am not great at coding with CSS. I will admit right here that while I have an understanding of the language and the way it should work, I couldn't get by without having to look up every property on the web. I feel like I must not be approaching web design in the right way because I look at all the wonderfully designed websites in the world and it becomes apparent to me that CSS can do a lot and is used to great effect. Whenever I try to use it I bumble around and ultimately end up in a situation where nothing seems to work.

For example: vertical centering. I know there are ways to accomplish it but it always seems like I am implementing a work around and not letting the language do its thing. Why can't

vertical-align: middle
just work?

Another thing I find myself wanting is a way to do math in the CSS. I know with things like SASS some expressions are available, and I know, as with vertical centering, there are ways to get this done, but doing something like having one box be 100% width of its container minus 10px would be more awesome if I could just write 100% - 10px. I understand there is support on the way yet I remain confused why we don't have it already.

Really this is the rant of an ignorant developer saying something is 'too hard'. I can certainly try harder and try to learn and apply the styles as needed to achieve my desired output, but so many times I find myself trying and then just revert to JavaScript because it seems to be that much easier.

Each new design project I get I try to use CSS as much as possible. Last year's family card was just such an exercise. I also want to be clear that I like to design and lay things out. I am not just a coder why has to do a GUI from time to time. That said, CSS seems to provision and provide for great depth in design and layout, yet the simple, obvious answers never are.

I will continue to learn and try and grow, but I also have CSS will do the same. We can grow together. Hopefully in another year you'll hear me singing the praise of CSS and looking back at this post with some embarrassment.

 

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Air Cannon
Fully Loaded Air Cannon

Nearly fourteen years ago I was in a musical performance group called "Thump." We were a bunch of high-school students ripping off, er, paying homage to Stomp and Blue Man Group. We played mostly percussive arrangements and put on, what I would call, a pretty rockin' stage show.

My job in the group was Lighting and Effects manager. I didn't play an instrument but I ran the lights, help make the tickets, ran the website, and handled other duties to help make the performance more professional. One project that I had for our second round of shows was to make an air cannon to shoot paper streamers across the audience during a particularly impactful part of the show. Air cannons of this sort were nothing new, but we didn't have a budget and so everything had to be made or acquired on the cheap.

I studied the basic mechanics of air cannons for a while. I consulted with local college and high-school physics professors to make sure my design was sound and would work. When I thought I had a good design I built a prototype. I used a small compressed air tank, some pipes, plumbing, an air gage, and a large aperture manual valve. I had wanted to use an electric valve but they were too expensive. After a few test runs I figured out the right way to pack it, how to add a paper cap at the end to ensure proper pressure distribution, and how to fire it on cue.

The night of the first performance things went better than expected and the air cannon effect provided an exclamation point to the already great performance. It went so well that as a group we decided we wanted two for the next night. The stage was pretty wide and the air cannon only effectively reached half of the audience. We wanted more coverage. Since I already had a working design I went out and bought all the same parts and put them together in the same way, or so I thought.

The second show was a few hours from staring and so I began to prepare the cannons. I packed them carefully with rolls of paper confetti. I checked the valves and all the connections. Then I asked a friend to fill them up with air to a predetermined pressure. I would have done it myself, but since I also ran the lights and other effects I needed to get those set up before people started filing in.

As the final number came we got the cannons in to position. We quickly reviewed firing them (I had been doing it on my own the night before, and this time I needed help) and we got the timing down with a non-firing practice. We armed the cannons and got in to position. The cue came, we turned the valves and nothing.

"Well, at least they both failed together" I thought when I saw the absence of paper streamers, but I was wrong. The cannon on the far side, controlled by my friend, didn't fire. I forgot to tell him that the air gage was stuck and so when he was filling them he thought it already had air in it. My cannon had fired, but it took a few seconds for me to realize that I was left holding only half of it. The entire barrel, a long length of 3-inch PVC pipe filled with confetti rolls, had rocketed in to the audience much like an untied ballon when the end is let go. The barrel weighed anywhere from three to ten pounds. I instantly remembered I had failed to add the last application of PVC glue. The result was that when I opened the valve it filled the barrel with air then sent it in to the audience like a rocket. The barrel cleared a four foot pit wall, sailed over the aisle, and back many rows in to the audience. I never asked how many exactly, but given the angle of launch, it had to be at least ten.

Luckily it "landed" in the lap of a friend and not on the head of a stranger. Actually, it landed in his girlfriends lap and she was okay. I could have seriously injured or possibly killed someone.

I don't know what happened to those air cannons. They were at a group member's home for a bit. I left for college and so did everyone else. They were probably thrown away. Sometimes I wish I still had them though. Those kinds of projects, in high-school, college, and throughout my life have been key in forming my education and experience. I learned so much from almost killing someone with a failed air cannon than I wish everyone could have similar, if perhaps safer, experiences of their own.

Is "killing" hyperbole? Sure, but how I felt in that moment I was afraid I had. I imagined all the worst scenarios.

I am grateful I had the opportunities I had when I was younger and it is a personal dream of mine to be able to enable others to do so in the future.

 

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I hereby decree has successfully migrated to better versions of core technology.

 

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Inspired by the current NSA Scandal







Enjoy!

 

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Code libraries and frameworks are great. They provide so much of the heavy lifting that developing with them becomes easy and predictable. In most cases, code libraries are a perfect remedy.

In JavaScript, for example, jQuery not only provides a nice interface for dom manipulation, but also normalizes all the browser quirks so that, regardless of how a method is implemented, we know it will work. True encapsulation that benefits the developer. Unfortunately libraries like jQuery come at a cost, albeit an increasingly small one: Bandwidth.

There are things that can be done to offset this, like using a CDN hosted version of the file. There are also tools that can help you manage what features you need and only package those in. Modernizr has an excellent example of this on their download page. Still, there are cases like those I see at work where a 20Kb library takes up too much space.

At Flite I help develop our ad platform. Users can make ads for desktop and mobile web use and then traffic them via different channels. The IAB has numerous guidelines about Internet advertising, and one of them is about file size. Some ads, for example, have to be under 40Kb, images and all. Since we develop a platform that allows users to create ads in a drag-and-drop interface and customize it will different components and features we are, in effect, serving small web applications as ads. But for all the functionality we allow, we can't tap in to the features provided in a library like Angular JS, for example, because the minified file size is nearly 30K on its own, leaving very little room for other assets.

I understand this is a problem that is perhaps unique to our circumstances at Flite. It still holds true that if we can, in most cases, make our file sizes smaller then sites will load faster and faster load times mean more satisfied users. So my question is always this: At what point does using a library become useful?

If all I need to do is get an element on the page, there is no need to use jQuery with its selector interface when regular old Vanilla JavaScript can help:

var item = document.getElementById("theItemIWant");

But if I need to do something that becomes complex across multiple browsers and my own code would be bloated and inefficient, why not rely on a utility to do it for me?

Picking the right library or utility can also help when bandwidth is concerned.

There are resources out there to help find small libraries, like Micro JS, though not every library there has legacy browser support. It is also important to be aware that some libraries have dependencies on others - so a small MVC framework might actually depend on some other larger utility in order to function correctly.

Like I said before, maybe this is becoming less of an issue in the real world, but why not take a moment to consider how to make things more efficient and cleaner for our end users? Also, the exercise of solving code problems without a framework helps engender more respect for them and their utility.

 

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There is a pattern in some JavaScript libraries in which methods called on an object return that same object so that more methods can be called. This is known as method chaining and it looks something like this:

$('#myDiv').show().addClass('foo').append("Hello"); //And so on 

This code gets the #myDiv jQuery object, shows it, adds the class 'foo' to it, then appends some HTML. We could continue doing this for many more methods.

Unfortunately, not every method follows this pattern consistently. Setting dimensions, for example:
$('#myDiv').width(300).height(300);

works fine, but if we call either of those methods without the new dimension:
$('#myDiv').width() //Returns a number

what we are really asking for is the current width and so a number is returned. That means we have one method with different return types. The jQuery team have decided this is how they want their interface to work and that is fine but this is something to consider when designing your own library. You could easily imagine that the method should always return the current dimension, even if a new one is set. Perhaps a different method that always return self would then also provide the kind of usability that is desired for chaining (e.g. $().setDimension()).

Method chaining is useful, but so are well defined, consistent interfaces. Promises use this pattern to great effect which is a small part of what makes them so powerful. My own personal preference would be that if your interface method can consistently return self and it would be useful to do so, then make it happen. Otherwise, I fall slightly over the line of being more interested in a clean api.

 

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I made some minor updates to please lately and I figured I could talk about them here.

First, I fixed some bugs around the token replacement and input for aliases that use them. I also made it so that the template values could be provided inline with the initial command so that what was once:

> please do something

> input: _


can now be:

> please do something -input 'foo'


Next, I made it so that when using --list you can provide a filter argument. please --list bar, for example, will list all aliases that contain the word "bar".

Finally, I added environment variable support to aliases so that $ENV_VARIABLE will correctly parse to the right value.

Just download the project or clone it from github then run the rake install task and it should be ready to use on your OS X terminal!

I am sure that no one else actually uses please, but I find it very useful. Since the please.yml file can be stored in any directory (based on environment variable), I have it stored in my Dropbox folder so that between computers I have the same list of aliases, automatically synchronized. If it were to ever get more popular, I could even see putting together a github repository or some other way for people to share their alias files. But maybe I need to make the code more robust before then.

 

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To my knowledge, Kraft has not done a campaign like this, but they should.

 

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A quick update to say that I put the bulk of the E.ggTimer code on Github as is. Mostly because it isn't doing much good just sitting there. Also, it will better coax me to make improvements and clean it up.

Check it out on Github

 

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Responsive Design
All the different layouts. 1) Large. 2) Medium Large (iPad Horizontal). 3) Medium Small (iPad Vertical) 4) Small (iPhone)


Continuing last years example I made another digital family Christmas card.

Last year I experimented with different HTML5 features including audio and canvas. That card was JavaScript heavy. This year I decided to try my hand at CSS and everyone's favorite buzz-work: Responsive Design. The result is a page with a lot of rectangles and images. Clicking (or tapping) each image will flip it over with CSS 3d transitions and show new content. The JavaScript used is minimal.

I had originally set out to use a framework or library like Twitter's Bootstrap. I found, however, that there was a certain amount of feature overkill for what I was trying to accomplish.

I also attempted to use CSS media queries to support Retina devices, but I failed miserably. Maybe next year?

I've made the code for both cards available at github. As usual, it only works in modern browsers, and even then only really in the webkit ones. I didn't want to take the time to make it compatible. Sorry.
2011
2012

 

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Just a story I did on Twitter. Nothing important.

Back in my day we had books. You had to pick them up and open them and turn each page by hand. David LeMieux (@lemieuxster) January 29, 2013

And if you wanted to know where something was you'd have to hope it was in the index or that there was even an index at all. David LeMieux (@lemieuxster) January 29, 2013

And from time to time certain books would be enchanted. Opening them without first saying an incantation would release all of Hell's demons. David LeMieux (@lemieuxster) January 29, 2013

Then you'd have to run to the warlock's house and ask him to help, but there was always a price. Your Uncle Jim gave his life for ours. David LeMieux (@lemieuxster) January 29, 2013

Anyway, you kids don't know how good you have it, what with these AR Contacts and cranial implants. David LeMieux (@lemieuxster) January 29, 2013

 

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For nearly as long as I've worked at Flite I've done more or less the same thing. Not just "writing code" but "writing code to do the same thing." It has been a fun challenge and actually resulted in some work I am very proud of. Recently, however, I was assigned a new thing and it has been delightfully freeing.

I've worked on different projects in the past, but my main focus on all of those projects has been the ad runtime platform at Flite. Now I am working on something more front-end related and the change of pace has done two things: 1) It has given me a chance to stretch different coder muscles and 2) Taking a step back from platform work, I've actually begun to get lots of creative ideas about the platform again. Previously I was feeling somewhat stuck in a loop.

The stresses are different. In the platform code, I have to constantly make sure I'm not making the file size (for a file served thousands of times a minute) too large. I also have to make sure it is robust enough to work anywhere without breaking ad or webpage functionality. Not having that constant worry has been liberating. In its place are new worries - like am I writing code compatible with existing patterns and not breaking user experience - but they are new and fresh and welcome.

For the one or two people who will read this: Flite is Hiring

 

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I have been with Widgetbox/Flite for more than four years now and I've gained some valuable skills. I've added these skills to my LinkedIn profile.

Skillz Skillz Skillz Skillz Skillz Skillz

Please recommend me on LinkedIn.

 

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Dead Colors Preview
Updated list of DEAD colors

Spent a few minutes to update the DEAD Colors list. Check it out.

 

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Just a thought:

Valve recently announced a beta release of Big Picture. Big Picture lets you access and play your Steam library of games (or at least the compatible portions) on a large screen or TV using a console controller. Valve's main selling points for doing this are that a player doesn't have to give up all the collateral - friends, games, and achievements - when he or she decides to play video games "in the living room." A very interesting idea, but I have been wondering lately if maybe something else is going on.

Valve developers seem to be upset about the horizon of PC gaming. With some open concern about Windows 8 and what seems like a continuous march towards limitation and control from OS makers (app stores, sandboxes, etc.) it makes sense that Valve would start to explore alternate means of distribution. If you take the recent Big Picture announcement and combine it with even more recent news about Steam for Linux and add a sprinkling of desire to be free of OS overlords, it seems to me, at least, that Valve might be thinking of a future in set top devices. Or, if nothing else, linux powered machines that can run Steam powered games and allow players to play them on a large machine. Add in a controller and you've essentially created a console.

If anyone is going to disrupt the console market, I suppose Valve is in a unique position to do so. They already have the distribution and game mechanics architecture and have been learning how to scale both. They have a nice library of games, many of which already have console counter parts. Valve also has a tremendous fan and user base that would be willing to give things a go. If Valve stays consistent with their other marketing strategies, they are poised to take on the larger players.

That said, this could also be seen as a sustaining innovation. Either way, if Valve is considering a move toward set top hardware or alternate means of distribution to get around what they feel are too many OS restrictions this Big Picture beta test will give them at least a glimpse in to how users might react.

Then again, this is pure speculation. I could be 100% incorrect. I like to hope that there is at least a smidgen of truth in this thinking though, because it would be cool.

 

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Lately I have been experimenting with different phone ring sounds. Here are some I have found to be the most effective:

 

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My brother and I have been updating a new blog. Check out Things on Skateboards

 

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I have been doing a lot of mobile testing lately (have you tried Adobe Shadow? It is handy) and I find myself wishing there were a super simple way to get whatever text or url I am looking at to my phone. I haven't taken the time to look for apps or other solutions, so I made a bookmarklet that turns selected text in to a QR code for easy mobile scanning.

Make QR

I have only tested it in Chrome, so forgive me if it doesn't work otherwise.

Update: Here is the Gist

 

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E.ggTimer has a new options menu, safely guarded by the word "beta". It allows you to CHANGE THE SOUND, which has always been the number one request. Feel free to check it out, if you can find it.

 

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A long while ago I decided to get my toes wet with Ruby, feel the waters and ease myself in to an ocean of new code. To do so I made a simple command line utility to help manage repeated tasks through aliases. I called it "please" because that way when you use the command it looks like you are asking the computer to do something for you and you are being polite. Technology and decency all wrapped up in one.

Please is available on github and works on Mac OS X. It is also available as a ruby gem:

$ gem install please-command-alias-manager


although there really isn't much reusable code and therefor breaks some of the gem mentality/pattern. Oops.

Lets say you have some long command you have to run regularly, like tail a specific log file. With please

$ tail -f /Users/username/Library/Preferences/Macromedia/Flash\ Player/Logs/flashlog.txt


becomes

$ please tail flash log


Since you can define the aliases in natural language, you don't have to worry about remembering the one-word or oft-hyphenated command from ~/.bash_profile. Here is another example.

$ networksetup -setairportpower airport {on/off}


becomes

$ please toggle wifi

on/off _


This one demonstrates that aside from simple aliasing you can also use a replacement/template like syntax to natural language prompts for command line arguments. Here is one last example:

 please --add "save clipboard as audio" "pbpaste | say -v {voice} -o ~/Desktop/{filename}"


This creates the command "please save clipboard as audio" and then prompts you for the voice and file name.

I've been using it regularly for over half a year now and I recently gem-ified it as well as added some nice new features. I figured I would let others have access to it if they wanted. Don't go looking in to it too deeply though, it is far from perfect. As always, feedback is welcome.

 

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Process
NASA Image -> HTML/JS -> Poster

Recently I used one of my JS/Canvas Experiments to make a real poster print (through Zazzle). I started with a public domain image from NASA of the STS-130 lifting off from the launch pad.

Original
The Original

Next I ran it through my Qaudrant algorithm with a few tweaked settings, making the output five times as large as the original image. I did this because I wanted the print to be at least 350 ppi and the output is normally 72 ppi. 72 x 5 = 360. I also added extra width to the borders to make them more apparent in the print.

Normally the output looks like this:

Regular Output
Regular Output

But I changed the settings and removed the fills and got this:

Configured Output with Lines
Configured Output with Lines

The image processing recursively divides the image in to quadrants and if a given quadrant meets a certain color-similarity threshold it will make that quadrant the average or most common color within. The effect is that areas with more detail (defined by more color) get smaller, more details boxes. It is really effective at tracing clouds. You can watch it work in real time (modern browser recommended)

It turns out that Google Chrome has a hard time managing large image data url strings (the output from the manipulated canvas image) and so the 5x increase would often times crash my browser. To make it work I would output the data url string to the console (this, too, would tax the system, a 4.5Mb string is a beast to manage it would seem) and then I copied it in to a separate file. I then used the file contents and ran it through a PHP script which then rendered the final image as output.

A little cropping in photoshop and I uploaded the file, sent it to the printer, and got this:

Poster
Poster

Aside from cropping I did no re-touching in photoshop. When I do it again I might adjust the brightness/contrast for a better print. I might also try to calibrate my monitor so I get a better feel for it. I might also use glossy poster paper instead of matte.

Overall I am satisfied. There is something nice about having a physical object. I plan on trying more, perhaps with different printers or options and sizes.

UPDATE: Here is the final output (3.4Mb)

 

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Merry Christmas!
Merry Christmas!

Valerie and I don't often remember to send out holiday cards. You know the type, the ones with a picture of the family and sometimes a note recapping the year's activities. We always talk about doing it, but never do it.

This year on Christmas Eve I had an idea to make a digital card. The original idea was something like an 8-bit snow-globe but I knew the first thing Val would say would be "but our picture doesn't look very clear" (or something along those lines) so I came up with a little trick. The picture starts out clear, but then as the 8-bit carol plays and the holiday greeting appears from the bottom, the picture is blocked in to a more 8-bit-like image (not true 8-bit, of course). You can check it out here, make sure to have your speakers on.

I have been doing a lot of Flash programming at work so for this card I decided to use just HTML, Javascript and CSS. I took advantage of some of the code libraries I made this year, like Cigar and my previous canvas experiments as well as some third-party code libraries, mostly from Grant Skinner. I tested the card in Chrome, Safari, and Firefox (all the latest version) and I took a glance at it in IE. The only major difference was that I still haven't gotten the font-face to work in IE.

In theory it should work on mobile safari or any html5 compliant mobile browser but it doesn't because of restrictions in place by those browsers (e.g. no sound loading unless dictated by user action). I could have added more support for those devices, but I put this together in about three hours late Christmas Eve and any more time spent would have meant it wouldn't have been ready for Christmas Day. It almost wasn't as it is.

My favorite part is the snow, and my lovely family of course.

UPDATE: I added support for iOS devices now, too.

 

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Sometimes you need an invalid feed or some random artifact crucial to helping you debug and test your web application. I hope to turn My Imaginary Site a resource for just that.

I've owned the domain for long enough now. I purchased it as a kind of personal inside joke. Now I want to make something useful of it. I have been ever-so-slowly filling it in, and it is still really sparse.

Please send any suggestions my way.

Keep in mind that this isn't meant to be some amazing end-all be-all resource. I just want a quick index of all those things you find yourself needing in application development. "Man, I really wish I had a way to load a feed url that timed out after 'n' number of seconds." - I will soon have a link for that up on the site. So that kind of thing.

 

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It is with a little sadness that I admit that I did not participate in this years Trunk or Treat.

Sigh.

I had an awesome idea and about a month ago I got started on the beginning work for it. Somewhere along the way, though, it became apparent that I wouldn't be able to complete it and unfortunately after that I never switched to another, perhaps easier, idea.

The creative process is interesting. Not every idea takes off and of the ones that do not many are ever completed. I am not upset that I wasn't able to participate this year and protect my reign as King of the Trunk or Treat. In fact, it was relaxing to just take my kids and enjoy the evening. But when I am not making things I feel like I am just sitting around twiddling my thumbs. It isn't a feeling I like.

That is why I am such a proponent of just doing things. Have an idea? Work on it in some small way. A sketch. A list. Initial research.

This has been an off year. I have gotten a lot done, but not in the areas I expected.

 

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A few weekends ago I got to participate in Node Knockout with some friends. It was a 48 hour contest to see who could come up with something great using Node.js. My team, myself and some coworkers, decided to try and make something like a multi-user game platform where you could use your computer screen as the output screen and a second device (mobile phone, for example) as the game controller. What we came up with was Fly By Wire (more info).

It was a lot of fun but there are some pretty bad bugs. We didn't win either. But I learned a lot about Node.js, CoffeeScript, and web sockets. I hope to do it again next year.

 

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